Complete rules hub

Spades rules, from deal to victory

Four players, two partnerships, thirteen tricks and one permanent trump suit. Here is the whole game in the order you need it.

The objective

Your team bids the number of tricks it expects to win in a round. Make that combined contract to score points; miss it and lose points. Extra tricks become bags, so winning every possible trick is not always correct. A standard match ends after a completed round when a team reaches 500 points and leads.

Setup and deal

Use a standard 52-card deck without jokers. Partners sit opposite one another. Deal all cards face down until each player has thirteen. Spades are always trump, ranking from ace high down to two. In every other suit, ace is also high.

Bidding

Starting left of the dealer, each player names the number of tricks they expect to take. Partners add their bids into one team contract. A player may choose Nil and promise to take zero tricks. Bids are not changed after card play begins.

Card play

  1. The player left of the dealer leads the first trick.
  2. Every other player must follow the led suit if they have it.
  3. If unable to follow suit, a player may discard another suit or play a spade.
  4. The highest card of the led suit wins unless a spade is played; then the highest spade wins.
  5. The trick winner leads next. Continue until all thirteen tricks are complete.
The rule people miss

You cannot discard or trump while holding a card in the led suit. Following suit is mandatory. Your choice begins only when you are void in that suit.

Breaking spades

Spades are broken when somebody plays one because they cannot follow the suit that was led. A player normally cannot lead a spade before that happens. The exception is a hand containing only spades. Read the full breaking-spades explanation for examples.

Scoring at a glance

ResultScoreExample
Contract made10 × bid + bagsBid 6, take 8 = 62
Contract failed−10 × bidBid 7, take 6 = −70
Successful Nil+100Nil player takes 0
Failed Nil−100Nil player takes 1+
Ten bags−100Remainder carries forward

Choose the detailed rule you need

ScoringContracts, sets, target score and worked examples.
NilHow the bid scores and how partners protect it.
BagsOvertricks, the ten-bag penalty and score management.