Spades scoring

Bags make every extra trick a decision

An overtrick gives one point now, but ten accumulated bags usually cost 100. That tradeoff stops safe low bidding from becoming automatic.

What counts as a bag?

Every trick above your partnership contract is one bag. If the team bids 5 and wins 7, it scores 52: fifty points for the made contract plus two points and two bags. The bag counter carries from round to round.

The ten-bag penalty

When the running total reaches ten, subtract 100 points. Any bags beyond ten remain. A team on nine bags that takes three overtricks receives the contract score, loses 100 and begins the next round with two bags.

BeforeRoundAfter
3 bagsBid 6, take 7+61 and 4 bags total
8 bagsBid 5, take 7+52, −100, 0 bags
9 bagsBid 4, take 7+43, −100, 2 bags

Should you avoid an overtrick?

Only when the contract is already safe and losing the trick does not hand the opponents a more valuable outcome. Never risk getting set merely to avoid one bag. Near the penalty, compare the exact score after the hand rather than following a blanket rule.

Priority order

Make your contract first. Stop an opponent's decisive contract second. Manage bags after those goals are secure.

Why bags improve the game

Without a penalty, players could bid conservatively and collect harmless extras. Bags reward accurate bidding, create defensive choices and make the score relevant before either team reaches 500.